A plugin packages several add-ons together so you don't assemble them by hand. Install one and you might get a set of skills, a few slash commands, some hooks, and a tool connection all at once — configured and ready. You install it by typing a /plugin command in the chat (it works the same in Claude Desktop or the terminal). It's a Power-Track, team-setup move — the fastest way to roll a proven configuration out to a whole team.
Everything else in this section — skills, slash commands, hooks, connectors — is a single add-on you set up by hand. A plugin is the box that ships several of them together, already configured. Install one and you might get a handful of skills, a few commands, some hooks, and a tool connection all at once, ready to use.
That makes it the fastest path from “I’ve heard this is good” to actually having it:
a proven setup someone else already assembled, in one command. Plugins come from a
marketplace — claude-plugins-official is the built-in one — and you install one
by typing /plugin install in the chat (the same slash command works in Claude
Desktop or the terminal); /reload-plugins activates a freshly installed one in the
current session. This is more of a Power-Track, team-setup tool than an everyday
one — most people get a long way before they reach for it — but when a team wants
everyone’s Claude configured identically, it’s the cleanest way.
Two habits make this safe and useful. Before you enable a plugin for a team, check what’s inside it — which skills, hooks, and connectors come along, since hooks and connectors can act on your machine. And when you’ve arrived at a setup that works, package it as your own plugin: it’s the cleanest way to hand one polished, identical configuration to every project and every teammate at once.
why it helps Get a battle-tested toolkit in one command instead of wiring it piece by piece.
examples- Plugins are a Power-Track / team-setup tool — the fastest way to adopt a proven bundle instead of wiring it piece by piece.
- Check what a plugin includes (skills, hooks, connectors) before enabling it for a team.
- Build your own plugin when you want to share one polished setup across many projects.
Questions people ask
- What is a plugin?
- A plugin packages several add-ons together so you don't assemble them by hand. Install one and you might get a set of skills, a few slash commands, some hooks, and a tool connection all at once — configured and ready to use.
- How do I install a plugin?
- Type `/plugin install <name>@<marketplace>` in the chat — for example `/plugin install code-review@claude-plugins-official`. The slash command works the same in Claude Desktop or the terminal. Then `/reload-plugins` activates a freshly installed one in the current session.
- Where do plugins come from?
- From a marketplace. `claude-plugins-official` is the built-in one, and `/plugin install` pulls a plugin from it. You can also build and share your own.
- Is it safe to install a plugin?
- Check what's inside it before enabling it for a team — which skills, hooks, and connectors come along — since hooks and connectors can act on your machine. Install from sources you trust.
- Do I need the terminal to use plugins?
- No. You install and reload a plugin by typing a `/plugin` command in the chat, which works the same in Claude Desktop as in the terminal. That said, plugins are an advanced, team-setup feature — most people meet Claude's capabilities long before they need one.